Perceived or not perceived: film character models for expressive NLG (2011) : Walker, Marilyn and Grant, Ricky and Sawyer, Jennifer url: https://t.co/FE6LxMG7nY #NLP #PERSONAGE #character #design #expression #fil #my_bibtex
Extending CRPGs as an interactive storytelling form (2011) : Sullivan, Anne and Grow, April and Chirrick, Tabitha url: https://t.co/nQPaLnkf53 #CiF #RPG #character #interactive #mismanor #narrative #storytelling #my_bibtex
Situating quests: design patterns for quest and level design in role-playing games (2011) : Smith, Gillian and Anderson, Ryan and Kopleck, Brian url: https://t.co/sDNLGI9Az8 #RPG #design #level_design #patterns # #my_bibtex
Extending CRPGs as an interactive storytelling form (2011) : Sullivan, Anne and Grow, April and Chirrick, Tabitha url: https://t.co/nQPaLnkf53 #CiF #RPG #character #interactive #mismanor #narrative #storytelling #my_bibtex
Perceived or not perceived: film character models for expressive NLG (2011) : Walker, Marilyn and Grant, Ricky and Sawyer, Jennifer url: https://t.co/FE6LxMG7nY #NLP #PERSONAGE #character #design #expression #fil #my_bibtex
Rereading in interactive stories: Constraints on agency and procedural variation (2011) : Mitchell, Alex and McGee, K url: https://t.co/n5XJsanNxG #storytelling #narrative #coherence #re_reading #procedural_conten #my_bibtex